Schimmelpfenning, decided upon a bold plan to run the rebel army to ground and finish it off. He allowed the rebel forces to retreat back to their camp and collect their belongings.
While this was going on a punishing force-march put the Loyal forces in a position to cut off the retreating rebels. The rebel army, thinking that they had gotten away cleanly, were surprised to find the Loyal forces (and their Prussian allies) astride the line of retreat.
Surprised or not the rebels recognized that the only path to safety was to fight their way through the Loyalist ambush and they flung themselves at their enemy in a bold fury.They were hampered again by some very unlucky Command rolls that caused their attack to become disjointed. Ultimately the rebel army was shattered and the remnants dispersed into the hills.
this game was played using the "Run For The Hills" scenario from the rulebook
the rebel army was made whole again to represent the collection of bivoac guards
and outlying units as they decamped. The Prussians carried over any unsaved casualties but were graced with abnormally good Command rolls in the first two turns which allowed them to close the gap and prepare for the rebel assault
the Prussian Line Infantry and artillery formed the keystone of the defensive arc
the cavalry and spearmen screened the left flank and delayed the rebel movement with little losses
on the right the Loyal musketeers and a unit of askari set up a crossfire
that was never really challenged
on the left the steady drumbeat of fire ground down the rebel swordsmen
before they could make contact
the rebel haste to move up the valley left them straggling into a field of fire
that consumed several units one at a time
the cavalry charged to clear off the last of the swordsmen on the left
eventually the rebels got their dreaded sharpshooters up onto the firing line
and they promptly began to exact a toll on the Prussian forces
in one lucky burst of fire they crippled the artillery piece
the one remaining gunner begged to avenge his brothers
but was ordered to retire with the precious cannon
tired of being tormented by the fire from the rebel infantry
the spearmen charged and wiped the rebel musketeers out
while the cavalry fell foul of the other unit of sharpshooters
they wisely fell back to give a good field of fire to the askari
meanwhile the constant fire was wearing away the Line Infantry
the need to move closer kept the loyal musketeers and the Prussian askaris
from helping to ease the threat
until the Line Infantry gave the last full measure,
dying like Spartans they refused to give ground
and held the center to the very last
Again the rules performed admirably, giving us a clean, fast-playing game with a decisive result. We actually played this game right after the first one; completing both games between 19:30hrs and 01:00hrs including getting out the figures and setting terrain.