a war-party plots strategy
Recognizing that they needed a stronger response to the advances of their aggressive neighbors the Iroquois and the surrounding tribes formed a Confederacy to guarantee mutual support. As the years passed the Iroquois have taken over more of the levers of power, to the point that they are the de-facto rulers of the Confederacy. Recently they have begun to add tribes to the Confederacy, by invitation, or failing that, by force.The Confederacy has begun organizing at higher levels, building cities on defensive mounds and acquiring more modern firearms. Rumor has it that they have even started to manufacture their own weapons. This shift toward a more settled life has provided them with more staying power in a fight but has tied them to defending fixed positions, so far the strategy has paid off.
Mighty Warriors (max 1 unit)
Regular foot, Elite, Fierce, Poorly armed, Sharpshooters.............8pts
Confederacy Troops (minimum 2 units)
Tribal Foot, fierce, well-armed, sharpshooters..............................6pts
Tribesmen, Tribal Foot, Fierce.....................................................4pts
Subject Tribesmen,
Tribal Foot, Fierce, Unenthusiastic..............................................3pts
Shaman, single figure of Tribal foot............................................6pts
Notes
The Shaman can invoke the power of the forest and convert one 6"x6" area of cover into Very Dangerous Terrain by rousing the predators (bears, wolves, badgers, fearsome rabbits etc) to strike out against the invaders. To do so he must be able to see the area of terrain that is in question and pass a Leadership test at a 9 or higher, if he succeeds place a model of the wildlife in the terrain section. This threat lasts for two turns after it is invoked. The Shaman counts a four figures for casualties and may attach himself to a unit to hide from being sniped.
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