Friday, June 2, 2017

OPFOR #5 The Pirates


Eddy, you have to run up the Jolly Roger 
or they will just wave and say "HI" as we sail past
(worst First Mate ....ever!)

      Roaming the high seas in search of prey the "Free and Associated Brotherhood of Cut-throats and Scalawags" is a bane to shipping all around the continent. The many bays and harbors give these brigands of the sea plenty of place to hide. They have conquered and hold at least three islands that form their main bases of operation and there are many ports in which their "discounted" goods are welcomed. The internal disorders of the Malagassian Empire have emboldened these criminals and the only ships that sail unmolested belong to the Sultan of Oom-Pa-pa-Mow-Mow. Rumors hold that the pirates have recently adopted steam engines and wild claims assert that they are building a dirigible. All that aside the biggest threat is still their fast moving sloops and dhows.



   Captains (max 1 unit)
   Regular Foot, Fierce,Veteran, Wild Charge...........................8pts

   Midshipmen (max 1 unit)
   Irregular Foot, Fierce, Feildcraft, Wild Charge.....................5pts

   Seaman (min 3 units)
   Tribal Infantry, Fierce, Wild Charge......................................3pts

   Gunners (max 4 units)
    Well Served Crewed Weapons...............................................6pts

   Landlubbers (minimum 1 unit)
   Tribal Foot, Unenthusiastic, Wild Charge.............................1pt

   Topmen (max 2 units)
    Irregular Foot, Well Armed, Sharpshooter, Fieldcraft.........8pts

Notes

      Wild Charge Rule, A unit that has Wild Charge MUST test every turn that it has an enemy unit in maximum charge reach (including any At The Double distances). If it fails its Leadership test the unit must try to charge the enemy unit that triggered the test. This failure will cause any other Pirate unit within 4" that has Wild Charge to test at a +1 Leadership (nobody wants to be the last guy to the looting).
      If encountered at sea the Pirates will have (free, because they were stolen, Pirates are like that) two sloops; one a medium sailing vessel with four guns and the other a small sailing vessel with only crew. They may purchase other vessels as they see fit.

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