Monday, February 13, 2017

Rules Amendments Part IV Weapons on Flyers

Weapons systems mounted on Flyers are subject to the following rules:

1.  They are always considered Regular for Orders and Leadership purposes, they will have their own gun-captains separate from the airship that is carrying them
2.  Guns and Machine guns are considered to have three crew-members
3.  Due to the extreme measures employed to lighten the weapons they have become less reliable; any time they fire and roll three ones they are out of ammo/jammed for the rest of the game.
4.  They are one point cheaper than the land-based versions
5.  They cannot be dismounted for lack of a carriage and draft animals.
6.  They are considered to be lost if the craft crashes, in the event that they have been mounted on a balloon that has make a soft descent and not been overrun by enemy troops they can be recovered and re-used.
7. Bombs require a separate section of their own thus:
      A. a "bomb-load" consists of four circles cut from common typing paper that are three inches in diameter
      B. these will be "dropped" by placing them on a normal ruler held at the end of the bombing players outstretched arm, they may be stacked or laid one next to the other on the ruler.
      C. The distance of the ruler above the target will be 12 inches for every range band that the craft is above the target.
      D. the owner of the target unit will sit on the opposing side of the table with his fist on the table surface and his chin upon his fist
      E. the bombing player will countdown three-two -one and then loose the salvo of bombs
      F. the target player may (at risk of his dignity) attempt to blow the bombs off-course, he must keep his chin on his fist while doing so.
      G. after the bombs have landed any unit covered (even in part) will be subject to 8d6 worth of Firepower 4+ attacks

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