Wednesday, February 15, 2017

Rules Amendments Part VII; Creatures Great and Small



     There are many creatures that live in Neulandia that are outside the usual; larger, fiercer (or both !) than horses. Some are useful as draft animals, others are just  terrifying bits of local fauna. Elephants, hippos, rhinos, Lions, Tigers and Bears (Oh My!) along with other imponderable terrors lurk in the woods, rivers, mountains and plains of Neulandia. Beasts are always treated as Irregulars for command purposes.



      Elephants   Elephants cost six points for four models.
                          Free Order  Stand To
                          Move as Tribal Infantry even when pulling a wagon or gun
                          Discipline is a -1

     These powerful but slow-moving beasts can be used as draft animals, each one replacing a limber. They may also be used to batter down a gate or doorway (or even weak walls such aa adobe or wooden stockades) by attacking it, each model in contact rolling 6d6 and hitting on a 4+. They may also wade across otherwise impassible rivers carrying up to six figures or towing a gun.

     Leadership Failures, every time an Elephant unit fails a Leadership test the player must immediately roll 2d6 again. If a two is rolled the beasts have run amok; roll a scatter die and move the unit in that direction (terrain permitting). If they encounter a unit (of either side) they will promptly attack it using 4d6 per model and hitting on a 4+, the unit fighting back will inflict one kill for every two hits upon the elephants. If they do not encounter another unit the elephants may test again next turn to regain composure as long as they have not taken any further casualties.

     Rhinos and Hippos
                       Cannot be purchased, if you want to try to "tame" them you will have to submit a detailed plan to the GM. They are a sort of moveable "Really Dangerous Terrain".

     Hippos will generally be alone and charge from their resting spot (usually some scrub) toward a body of water, attacking any unit that is the line of travel. This attack will be conducted using eight dice and hitting on a 4+. The unit fighting back will score a kill if it inflicts two or more hits on the hippos model. If the hippo is not killed it will burst through the unit and flee toward the water (or in a random direction if there is no water on the table). The target unit will not flee from the hippo but stands Pinned in amazement.

     Rhinos travel in groups of four to twelve models, they are mild mannered herbivores that fear few predators. They have terrible eyesight and the preferred response to annoyance is to charge and trample its source. They will be encountered grazing in the open or emerging from scrub where they have been resting.

    They will generally ignore the doings of man unless the humans get too close. They will move 1d6 per turn in a random direction at the beginning of a turn.  Any time a unit comes within 12" of a herd of Rhinos roll 2d6, if the die score is greater than the distance in inches the herd will recognize the unit as a threat and charge directly, moving as Tribal Infantry At The Double. Rhinos attack with 5d6 each and suffer casualties at a rate of one per four hits (famously thick skin). Rhinos will burst through the unit that they have hit and continue to move away for another turn before calming and returning to grazing. If they encounter another unit test again to see if they feel threatened.

      Large Predators
                          Cannot be purchased, if you want to try to "tame" them you will have to submit a detailed plan to the GM. They are a sort of moveable "Really Dangerous Terrain".

     These happily enough covered by the Dangerous Terrain rules. If a predator develops a taste for humans it will become apparent during your campaign, so don't forget to bury your dead!






1 comment:

  1. Fabulous! Thanks for writing this up and I plan to adopt these rules and concepts for my games of TMWWBK. I also plan to adopt your other rules for ships and land vehicles. Excellent work sir and again, thanks.

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