Just to clarify the situation as to the beginning of the first year
Each player gets 60 points worth of military assets, if they choose to do so they may trade away some of these for trading posts, embassies and additional outposts. All other structures will have to wait for year two.
Each player can claim one city and three additional areas in their sphere of influence as their initial colony.
Each player gets one medium size steam-powered boat (no, you cannot trade it for a zeppelin)
Each player now has their maps showing the areas that can be seen from shipboard, they will mark on these maps their plan of campaign for the first year, if their plan involved going deeper into the interior I will provide them with additional information as they discover it. They are free to release information to the other players about their discoveries (if they so choose).
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